|
Chapter 3: Star Fleet
Star Fleet is the armed
peace-keeping force of the United Federation of Planets. Its mission
is two-fold. The priciple role of the Star Fleet is to maintain interplanetary
peace and security. However, Star Fleet is also charged with instructing
its members in all fields of science and technology so that, when not
engaged in military operations, its ships may undertaken scientific
exploration and investigation of the Treaty Exploration Territory. Most
ASR players portray characters in the United Federation of Planets Star
Fleet Navy and Marine Corps. These organizations combine the traditional
military defense role with diplomatic and exploration missions. Star
Fleet also employs a number of civilians aboard bases and non-military
units.
3.1
SF Careers
Star Fleet personnel come
from every concievable background and races from more than 250 different
worlds and their colonies. The Star Fleet offers individuals a wide
range of experiences. The mission of Star Fleet includes such diverse
missions as cultural attache, science attache, and ambassadorial aide,
Star Fleet Academy Instructor, and officers serving on starships and
starbases. Federation citizens may pursue careers in the Star
Fleet Navy or Star Fleet Marine Corps as officers or enlisted persons.
In ASR, most players portray
Star Fleet officers. Star Fleet Officers have a greater level of shared
experiences than many other persons within the Star Fleet organization.
Nearly all Star Fleet officers are graduates of the Star Fleet Academy,
located on Earth. They are the elite of the elite, the most talented
of all of the citizens of the Federation. (See Chapter 4 for more information
about Star Fleet Academy.)
Officers in the Star Fleet
Navy are line officers, staff corps officers, or limited duty officers.
Line officers are officers eligible for an operational command, that
is a command in space. Restricted line officers are those who
have entered service as line officers through a non-traditional route
and whose promotion is limited, usually to lieutenant commander (O-4).
Staff corps officers are those assigned to the support of the operational
commands and are not eligible for command. The staff corps include
the Medical Corps, Dental Corps, Nurse Corps, Supply Corps, Chaplain
Corps, Counselor Corps, and the Judge Advocate General Corps.
Limited duty officers are commissioned warrant officers who hold the
authority of a line officer within their limited area of expertise.
3.2
SF Ranks
|
Flag (Naval) and General Staff
(Marine) Officers
|
|
Grade
|
Naval
Rank
|
(Abbrev)
|
Marine
Rank
|
(Abbrev)
|
|
O-10
|
Admiral
|
(ADM)
|
General
|
(GEN)
|
|
O-9
|
Vice Admiral
|
(VADM/VA)
|
Lieutenant General
|
(LGEN)
|
|
O-8
|
Rear Admiral
|
(RADM/RA)
|
Major General
|
(MGEN)
|
|
O-7
|
Commodore
|
(CDOR)
|
Brigadier
|
(BRIG)
|
|
Commissioned Officers
|
|
Grade
|
Naval
Rank
|
(Abbrev)
|
Marine
Rank
|
(Abbrev)
|
|
O-6
|
Captain
|
(CAPT)
|
Colonel
|
(COL)
|
|
O-5
|
Commander
|
(CDR)
|
Lieutenant Colonel
|
(LCOL)
|
|
O-4
|
Lieutenant Commander
|
(LCDR)
|
Major
|
(MAJ)
|
|
O-3
|
Lieutenant
|
(LT)
|
Lieutenant-Major
|
(LMAJ)
|
|
O-2
|
Lieutenant, junior
grade
|
(LTjg)
|
First Lieutenant
|
(1LT)
|
|
O-1
|
Ensign
|
(ENS)
|
Second Lieutenant
|
(2LT)
|
|
Both the naval and
marine ranks follow the U.S. navy with one noted exception. The
marine rank of O-3 is Lieutenant-Major' rather the USMC rank of
'Captain.' (Cpt.) Basically, this is to get around the 'honorary'
brevet of 'Major' of said marines while on naval vessels, which
is done to avoid confusion with the naval Captain of the ship.
In other words, we are skirting the problem altogether with the
usage of the LTM rank.
|
|
Warrant Officers
(Navy Only)
|
|
Grade
|
Rank
|
Abbrev
|
|
|
|
W-4
|
Chief Warrant Officer,
Second Class
|
CW2
|
|
|
|
W-3
|
Chief Warrant Officer,
First Class
|
CW1
|
|
|
|
W-2
|
Warrant Officer,
Second Class
|
W2
|
|
|
|
W-1
|
Warrant Officer,
First Class
|
W1
|
|
|
|
In ASR, all warrant
officers have an enlisted background (with the occasional ranking
of exchange personnel from foreign services as such). They are
selected from among the most highly skilled petty officers in
a variety of fields with an eye towards providing experienced
officers to perform highly specialized tasks. Their service is
generally limited to the area of their enlisted expertise.
While they are subordinate
to commissioned officers, they very much rate 'sir' from enlisted
personnel and are generally afforded a great deal of respect for
their experience and valued for their role. Fairly rare, warrants
compose less than 5% of the overall service.
|
|
Enlisted Rates (Naval) and Marine
Enlisted Ranks
|
|
Grade
|
Naval
Rate
|
(Abrev.)
|
Marine
Rank
|
(Abrev.)
|
|
E-9
|
Master Chief Petty
Officer
|
(MCPO)
|
Sergeant-Major
|
(SGTM)
|
|
E-8
|
Senior Chief Petty
Officer
|
(SCPO)
|
Master Sergeant
|
(MSGT)
|
|
E-7
|
Chief Petty Officer
|
(CPO)
|
Gunnery Sergeant
|
(GSGT)
|
|
E-6
|
Petty Officer First
Class
|
(PO1)
|
Staff Sergeant
|
(SSGT)
|
|
E-5
|
Petty Officer Second
Class
|
(PO2)
|
Sergeant
|
(SGT)
|
|
E-4
|
Petty Officer Third
Class
|
(PO3)
|
Corporal
|
(CPL)
|
|
E-3
|
Crewman
|
(CN)
|
Lance Corporal
|
(LCPL)
|
|
E-2
|
Crewman Apprentice
|
(CA)
|
Private First Class
|
(PFC)
|
|
E-1
|
Crweman Recruit
|
(CR)
|
Private
|
(PVT)
|
3.3
Forms of Address (Game Standard and variations)
The game standard
is that of Her Majesty's Navy (British Royal Navy). It is relatively
simple and nearly reflects that of Star Trek: The Next Generation.
It implies:
Flag officers: All flag officers are called 'Admiral,'
in direct address, regardless of grade. A Commodore is called 'Commodore.'
The Captain is called 'Captain' in direct address,
regardless of grade. Some smaller ships have captains which are not
Captains (O-6); however, while on their vessels they are addressed
as 'Captain.'
A Lieutenant Commander is usually addressed as simply
'Commander,' unless the setting is formal, such as a Board of inquiry
and the like. Likewise, a Lieutenant, Junior Grade (O-2) is
addressed simply as 'Lieutenant' unless the situation warrants otherwise.
Any other officer is called either by rank or 'Mister.'
Warrant Officers are properly addressed as 'Mr. McGuinn,'
etc. They are not to be called 'Chief' in the Navy. They very definitely
rate 'Sir,' from enlisted crewmen and NCOs.
NCOs are addressed solely by their rank. Chief Petty
Officers are called 'Chief,' 'Senior Chief,' 'Master Chief,' though
it is permissible to address a master or senior chief as 'Chief' informally.
Enlisted crewman are typically called by last names, *without* 'Mister'
attached or as 'Crewman.'
Marines are addressed by their rank. They are not called
'Mister.' Predictably, in direct address, LTM and LCOL's are called
'Major' and 'Colonel' respectively. Likewise, all 'Corporals'
and 'Sergeants' are called such, regardless of their grades. A 'Sergeant-Major'
is called such, without exception.
'Mister' is an appropriate form of address both for
superiors and subordinates. You may call a superior up to the rank
of O-4 'Mister' without giving offense. Courtesy dictates calling
the XO 'Commander,' regardless of whether he is an O-4 or O-5.
Ways to Report
There are two 'accepted'
ways to report:
-
"Smith, John, *Master
Chief Petty Officer* reporting for orders, Sir." (preferred by hard
core old liners and NCOs AND marines.)
-
"Ensign John Smith reporting
for orders, Sir." (preferred by most junior officers.)
3.4
Billet Descriptions
This section describes the
basic billets open to player characters in ASR. Some units and
fleets define positions slightly differently or include additional billets.
This manual attempts to list the common billets and a general definition
of the duties of that billet.
Command Billets
Command billets are filled
by experienced members of the club who have demonstrated leadership
potential and dedication to ASR. These billets are not available
to new players.
The Commanding
Officer
The commanding officer (CO)
is the officer actually in command of a vessel. He is a line officer,
and in case of his absence or death he is succeeded by the line officer
next in rank. Whatever his rank may be, the commanding officer is always
called "the Captain."
The captain represents the
ship; he speaks for it. He is accountable for it. He is responsible
for all members of his crew and all their acts. He does not make excuses
or pass blame to others. Since he is accountable for all that the ship
does, for the quality of training aboard, and for the conduct of the
crew at all times, he is likewise given full power to enforce Star Fleet
Regulations aboard the ship and to insure that the crew behaves accordingly.
In short, since his responsibility is complete, his authority must also
be complete.
Though all authority, command,
direction, and responsibility ultimately rests with the captain, in
practice the captain delegates the duties necessary for carrying out
the functions of the ship to the executive officer, to the heads of
the departments, to the officer of the deck, and through them to the
crew.
In non-role playing terms,
the CO is responsible to the Fleet Commander for the day-to-day running
of the ship. He may, in accordance with the policy of his fleet
commander, promote officers to ranks no greater than two grades junior
to his own rank. For instance a CO with the rank of captain (O-6)
may promote crew to the rank of lieutenant commander (O-4), while a
CO with the rank commander (O-5) may only promote to the rank of lieutenant
(O-3). Some fleet commanders will ask to be consulted on all promotion,
others will do so only for promotions above the two-grade point.
The CO is responsible for providing any information that the club administration
requires which may include rosters, crew personnel files, web pages,
and status reports. These duties may be delegated to volunteers
from the crew.
The Executive
Officer (or First Officer)
The executive officer (XO;
First Officer, FO) is the line officer next in rank to the captain.
Under the direction of the captain he has entire charge of all matters
relating to the personnel, routine, and discipline of the ship. All
orders issued by him are considered as coming from the captain. In case
of the absence or disability of the captain, the executive officer assumes
command. He is, by virtue of his position, senior to all staff officers
on board.
In non-role play terms,
the XO is responsible for backing up the commanding officer. As
the second senior member of the command team, he is expected to help
the captain motivate the story line. If the captain is absent
for any reason, the XO is responsible to take over the day-to-day operations
of the CO until such time as the captain resumes normal activity.
The XO will usually maintain the personnel files.
The Operations
Officer
Often third in command of
the ship, the operations officer is the head of the operations department.
He is responsible for collecting, evaluating, and disseminating combat
and operational information. He also allocates ship's resources
and coordinates interdepartmental projects, including those which involve
engineering or sciences.
The
Combat Information Center (CIC) Officer (sometimes called
Strategic Operations Officer, SOO)
The Combat Information Department
works closely with the Operations Department. The primary functions
of department is to collect, evaluate, and disseminate information for
the Commanding Officer to fight the ship or protect national interests
throughout the world. All of these tasks are accomplished in the
confines of the Combat Information Center(CIC) using various electronic
gear and sensor systems. CIC is considered the "Nerve Center" of
the unit where this information is compiled and displayed for possible
engagement. An easy way to explain the job of the CIC is, "Find the
good guy's, find the bad guy's."
Chief
master-at-arms/Chief Security Officer
The chief master-at-arms
(if the person is enlisted) or the chief security officer (is a warrant
officer or officer) and the men assigned to him are responsible for
the internal discipline of the crew. Ship's security is not, technically,
a department. However, when the chief of security is a junior officer,
he is often included in staff meetings for exposure to the departmental
level job that he may one day hold. Ship's security is generally a small
group of enlisted persons except when a ship lacks a marine contingent.
The CMAA/CSO works closely with the Marine Officer, if one is present,
to insure the security of the ship and away missions.
Ship's security is not,
technically, a department. However, when the chief of security is a
junior officer, he is often included in staff meetings for exposure
to the departmental level job that he may one day hold. Most security
personnel are cross trained in tactical operations and may be used to
supplement the combat systems department.
Department Head Billets
Each department of a ship
is under a department head who is responsible for all matters pertaining
to the department, such as: organization, training, safety, security,
material conditions, maintenance, cleanliness, and the conduct of assigned
officers and men. Most characters in ASR are the department head
of one of the major ship board departments.
The
navigator (NAV; sometimes flight control officer, FCO) is responsible,
under the commanding officer, for the safe navigation and piloting of
the ship. Most of the actual handling of the ship is done by a
quartermaster, an enlisted person with a rating in starship handling,
though the naigator can take the helm at any time. He is also
tasked with maintaining the ship's navigational charts and other navigation
aides.
The
tactical officer (TAC) is in charge of the combat systems department.
This department is in charge of the defence of the ship from external
threats. It is responsible for all general maintenance and handling
of the weapons sys tems, fire control computers, targeting systems,
electronic countermeasures, and other combat systems aboard ship.
The combat systems department
is also responsible for the training of personnel who man the local
fire control stations for all weapon, electronic counter measures (ECM),
electronic counter-counter measures (ECCM), and point defence systems.
Note: While much of the
fire control is normally handled remotely, ship's weapons systems are
capable of operating under local control. This allows the ship to continue
to fight even if links between the bridge and weapons stations are severed.
Local control is not as efficient or effective as centralized control,
especially in the case of ECM and point defence systems, but it can
be the difference between life and death if the bridge is hit.)
The
chief engineering officer (ENG; sometimes, CEO) leads the engineering
department. He is responsible for the operation and maintenance
of all propulsion and auxiliary machinery, the control of damage, the
maintenance of shuttlecraft systems, the repair of the hull and its
fixtures, and all repairs beyond the capacity of other departments.
The chief engineering officer has several other commissioned or limited
duty officers who report to him. These officers are in charge
of various engineering subsystems or responsibilities including main
propulsion and damage control.
The
chief science officer (SCI; sometimes CSciO) is the senior bridge-qualified
science officer. This person is generally a line officer with
some knowledge of science and qualified as a science adminsitrator and
is not necessarily the most senior or accomplished science officer aboard
the ship. The science officer is responsible for the operation
and maintenance of the bridge science terminals and scientific sensor
arrays. He is also responsible for respource allocation within the subdepartments
(astrophysics, xenobiology, botany, etc.) which make up the science
department.
The
chief medical officer (MED; sometimes, CMO) is the senior officer
of the Medical Corps serving on the ship and is, thereforce, in command
of the medical department. He is responsible for maintaining the
health of the officers and crew; the treatment and care of the sick
and wounded; the sanitation and hygiene of the ship and its company;
the inspection of the ship, food, and water insofar as the health of
the crew may be affected; and for training and directing personnel assigned
to the medical department.
The
counselor (COU or CNS) sees to the mental health of the crew.
The counselor coordinates with the Administrative Department to assist
in career counseling and personnel evaluations. The counselor is also
responsible for research of alien psychology during first contact and
other applicable situations. Additionally, the counselor serves
as the ship's protocol officer should one not be assigned.
Other Billets
The
Marine commanding officer (MCO) is in command of the ship's Marine
detachment, although not a department head, occupies a somewhat similar
position with respect to the administration of the Marines aboard in
matters pertaining strictly to the Marine Corps. He is one of the division
officers of the combat systems department inasmuch as the Marine detachment
is a regular part of the ship's company.
Note: In practice, the Marine
officer usually reports to the ship's executive officer. When his men
are detached for duty with other shipboard departments, they answer
to the autority of the departmental officers. The Marine officer is
almost always included in senior staff meetings.
Marine officers are not
qualified to command a starship and, hence, like medical officers, not
eligibility for starship command.
The Marine detachment commander
is responsible to the ship's captain for the efficiency of his detachment
and for the phases of ship's internal administration that are applicable
to the detachment. He is responsible to the tactical officer for training
conducted under his supervision, and for the care, preservation, and
operation of such equipment, supplies, and spaces as are assigned to
the Marine detachment by the department head.
Marines serve as ceremonial
and security guards in space or in part. Marines may be detached for
other duties in space, such as communications, staff, liason, and flight
duty.
The functions of a Marine
detachment detailed for duty aboard a ship are:
-
To provide a unit organized,
trained, and equipped for operations in dock or as part of the ship's
landing party.
-
To provide gun crews.
-
To provide internal security
for the ship.
The flight operations officer
(FOPS) is generally found only on starbases. This officer is responsible
for the oversight of the flight operations department which is tasked
with the care of all craft docked at the base and the operations of
all docking and repair facilities.
The
protocol officer (PRO) is usually only seen in association with
sensitive diplomatic missions where attention to fine detail may be
critical to sensitive negotiations.
3.5
Chain of Command
There are two chains of
command in ASR which often, but not always coincide. The military
chain of command operates within a ship for role playing. Each
department head has officers and enlisted men which report to him.
In turn, the department head reports to the executive officer.
The executive officer reports to the commanding officer. The commanding
officer reports to the task force commander who reports, in turn, to
the fleet commander. The fleet commander reports to the Chief
of Star Fleet Operations (CSFO). The CSFO reports to the Commander
in Chief Star Fleet (CINCSF). When reporting aboard a ship or
base, a character should report to the commanding officer and present
his orders.
The second chain of command
deals with players rather than the characters. The out-of-character,
or non-role play (NRP), chain of command is present to respond to manage
the flow of the story and to respond to any player questions or concerns.
Often this chain of command involves the same people who play the characters
behind the positions in the military chain of command. Sometimes,
however, a commanding officer will be assisted by a senior player on
the ship and in the club who is playing a junior character in the military
chain of command. Players should first ask questions or attempt
to settle problems with other players in the unit. If there is
a difficulty that cannot be resolved, the dispute should be taken to
the XO, then to the CO. Should no satisfactory response to the
question or concern be found, the process continues according to the
military chain of command above passing to task force command, fleet
commander, CSFO, and, finally, to the CINCSF.
The last chain of command
involves the branch services. The ASR Branches provide background
support material for the shared universe. The branch commanders
report to the Commander Star Fleet Logistics (COMLOG) who reports to
the CINCSF. The branch commanders are available to assist all
players in ASR and to answer questions about the ASR universe.
They are also responsible for maintaining continuity of the official
background story material in ASR.
3.6
Civilian Personnel
On many starships and starbases,
there are also civilian personnel. In general, civilians are only
present in large numbers on starships or starbases operating in relatively
secure regions of space and not likely to be serving in combat.
However, deep space exploration vessels will often carry the families
of Star Fleet crew members or civilian specialists. This allows
the crew to continue their home and family life and helps provide specialized
skills for the ship.
In ASR, most players choose
to play commissioned officers in the Star Fleet Navy. However,
it is also possible to play a civilian character. These characters
are handled on a case-by-case basis. If you are interested in
playing a civilian character, please contact your fleet commander or
the CSFO for additional information.
3.7
Promotion and Advancement
There are few hard and fast
rules for promotion in ASR. Promotions are generally decided in
consultation between the fleet commander and unit commanding officer.
They are based on the player's time of service, demonstrated writing
ability, reliability, and interactions with the crew. A player
who puts sincere effort into his writing, establishes a good working
relationship with his fellow writers, and who posts regularly is a generally
a good candidate for promotion.
Although individual fleet
commanders are free to establish their own guidelines and captain's
should consult with their fleet commander for details regarding the
promotion of crew members, it is normal for a commanding officer to
be able to promote crew members up to a rank two grades below his own.
That is, a commanding officer who is a captain (O-6) may promote officers
to the rank of lieutenant commander (O-4) while a commanding officer
who is only a lieutenant commander (O-4) could only promote officer
to lieutenant, junior grade, (O-2) on his authority. The executive
officer is often only one grade junior to the captain. This promotion
is almost invariably made directly by the fleet commander. It
is possible to have officers of only one grade junior to the captain;
however, these promotions are almost always made with the direct approval
of the fleet commander.
3.8
Uniforms
The United Federation of
Planets Star Fleet Naval uniform is black and grey. Officer's
service uniform consists of a black, waste-length tunic with charcoal
grey across the collar-bone and shoulders. The tunic is low-collared
and sealed up the middle with an invisible closure. The blouse
is a turtleneck in division or corps color (command and operations red,
support mustard, staff officer blue, etc.). Trousers are straight
cut and fit tightly over low-topped, black space boots. Tunic
and trousers are untrimmed.
Rank insignia are work on
the right collar of the blouse. The Star Fleet insignia/communications
badge is worn on the left brest of the tunic. In the Star Fleet
Navy, but not in the Star Fleet Marine Corps, cuff stripes of gold braid
also serve to indicate rank.
|
Flag (Naval) and General Staff
(Marine) Officers |
|
Grade |
Naval
Rank |
Collar |
Cuff
Rings |
Marine
Rank |
|
O-10
|
Admiral
|
4 gold pips in a box
|
1 wide (8 cm), 3 normal
(2 cm)
|
General
|
|
O-9
|
Vice Admiral
|
3 gold pips in a box
|
1 wide, 2 normal
|
Lieutenant General
|
|
O-8
|
Rear Admiral
|
2 gold pips in a box
|
1 wide, 1 normal
|
Major General
|
|
O-7
|
Commodore
|
1 gold pip in a box
|
1 wide
|
Brigadier
|
|
Commissioned Officers |
|
Grade |
Naval
Rank |
Collar |
Cuff
Rings |
Marine
Rank |
|
O-6
|
Captain
|
4 gold pips
|
4 normal
|
Colonel
|
|
O-5
|
Commander
|
3 gold pips
|
3 normal
|
Lieutenant Colonel
|
|
O-4
|
Lieutenant Commander
|
2 gold pips, 1 open
pip
|
2 normal, 1 narrow
between (1 cm)
|
Major
|
|
O-3
|
Lieutenant
|
2 gold pips
|
2 normal
|
Lieutenant-Major
|
|
O-2
|
Lieutenant, junior
grade
|
1 gold pip, 1 open
pip
|
1 normal, 1 narrow
|
First Lieutenant
|
|
O-1
|
Ensign
|
1 gold pip
|
1 normal
|
Second Lieutenant
|
|
Warrant Officers
(Navy only) |
|
Grade |
Rank |
Collar |
Cuff
Rings |
|
|
W-4
|
Chief Warrant Officer,
Second Class
|
4 open pips
|
1 normal broken for
1 cm every 5 cm
|
|
W-3
|
Chief Warrant Officer,
First Class
|
3 open pips
|
1 normal broken for
1 cm every 2.5 cm
|
|
W-2
|
Warrant Officer,
Second Class
|
2 open pips
|
1 narrow broken for
1 cm every 5 cm
|
|
W-1
|
Warrant Officer,
First Class
|
1 open pip
|
1 narrow broken for
1 cm every 2.5 cm
|
The Star Fleet Naval cuff
stripes are headed by the line insignia or one of the corps insignia.
These devices as well as division and corps colors are presented in
appendix H. The graphical version
of this table can be found in appendix
I. Collar insignia with division colored background, warrant
officer, and enlisted insignia are pictured in
appendix O.
Dress uniforms are a more
elaborate version of the basic service uniform and is made of more elegant
and less utilitarian fabric. The tunic entirely black and is more
heavily tailored. The dress tunic has a high, "Prussian" collar.
The dress trousers are straight cut and fit tightly over space boots.
The tunic is trimmed with division-colored piping along the collar-bone
line. The trousers are trimmed in division color piping up the
outer seam. Medal ribbons, qualification, and service badges are
worn on the right breast of the tunic.
The mess dress is similar
in tailoring to the dress uniform; however, it is of a more formal design.
Flag officers and commanding officers wear a white blouse under a formal
white jacket, piped in the color of their division, and corresponding
stripes around the cuffs of the sleeves (flag officers have 2 stripes;
all other officers have a single stripe); other officers wear a teal
blouse under a white jacket, piped and striped in similar fashion.
Warrant officers have a white jacket with teal shoulders over a teal
blouse with a gold-piped collar. Trousers for all officers are
black, with a single stripe in the division color down the leg.
The enlisted service uniform
is similar in appearance to the officer's uniform. The colors
on the tunic are reversed. The body of the tunic is grey and the
shoulder area is black.
The enlisted dress uniform
is simpler than the officer dress uniform. It is made of finer
material than the service uniform, but is otherwise similar in appearance.
The dress tunic for enlisted men is entirely black.
The enlisted mess dress
uniform consists of a teal jacket, piped and striped in the division
color, over a teal blouse with white piping around the collar.
As with the officers, the pants are black with a single stripe denoting
division down the side.
Working uniforms for both
officers and enlisted personnel are jumpsuits similar in general appearance
to the two-piece service uniform, but made of more durable fabrics.
Marine shipboard duty uniforms
are similar to their naval counterparts. The wrists of the officer's
tunic have a single 2 cm green band, regardless of rank, rather than
the gold cuff rings of the navy. Marine officer dress uniforms have
navy blue pants. Accents on the uniform are in red. The marine enlisted
dress uniform is identical to the naval enlisted dress uniform.
The marine dress mess uniform, instead of having a white or teal jacket,
consists of a navy blue jacket over a white blouse and black trousers.
However, officer jackets are piped with gold (flag officers having two
cuff stripes; other officers having one), while the enlisted personnel
jackets are piped in silver.
When on surface duty, the
marines normally wear combat dress which consists of ablative armor
plates over a flexible mesh base. The plates affixed to the mesh
cover arms, torso, and legs. Joints are covered by plates which
are flexibly attached to the other armored plates. The groin is
covered by a flexible armored skirt. Combat dress has a reactive
camoflage system. A low-power system alters the pattern of the
camoflage to blend with the current background. When the power
unit is off, the combat dress appears to be a dull, dark grey-green.
When serving as part of
work crews, both officers and enlisted personnel are permitted to wear
coveralls. Coveralls are a black, one-piece jump suit with grey
shoulders. They have an invisible closure from the waste to the
neck.
The list of medals which
may be awarded is included in section
5.5. The detailed description and ribbon graphics for the
above awards are included as appendix
D of this manual. Mess dress uniforms are presented in
appendix J. Dress uniforms
are presented in appendix K.
Service uniforms are presented in appendix
L.
3.9
Regulations and General Orders
In order to remain as consistent
in possible in implementing the policies of the United Federation of
Planets in the field, Star Fleet has established a series of general
orders, regulations, directives, and guidelines to govern the behaviour
of Star Fleet personnel. Violations of these policies are punishable
in accorance with the Uniform Code of Justice. Cases involving
the UCJ are overseen by the Star Fleet Judge Advocate General Corps.
See appendix Q for more
information on the JAG Corps.
General orders are the highest
level of regulation governing the actions of Star Fleet personnel.
Any violation of a general order is automatically investigated by the
Judge Advocate General Corps, though not all investigations result in
charges. Regulations relate to the specific duties aboard ship
and are generally enforced be department heads or the commanding officer.
Guidelines are, simply, general rules of operations that should be followed
under normal circulstances. They are intended to insure the safety
of Star Fleet personnel. Directives are standard operating procedures
established by fleet command.
Examples of some of the
most important general orders and regulations follow.
-
General Order 1- As the right of each sentient species to live
in accordance with its normal cultural evolution is considered sacred,
no Starfleet personnel may interfere with the normal and healthy development
of alien life and culture. Such interference includes introducing
superior knowledge, strength, or technology to a world whose society
is incapable of handling such advantages wisely. Starfleet personnel
may not violate this Prime Directive, even to save their lives and/or
their ship, unless they are acting to right an earlier violation or
an accidental contamination of said culture. This directive takes
precedence over any and all other considerations, and carries with
it the highest moral obligation.
-
General Order 2- No Starfleet personnel shall unnecessarily
use force, either collectively or individually, against members of
the United Federation of Planets, their duly authorized representatives,
spokespersons, or designated leaders, or members of any sentient non-member
race, for any reason whatsoever.
-
General Order 3- The sovereignty of each Federation member
being respected in all things, Starfleet personnel shall observe any
and all statutes, laws, ordinances, and rules of governance currently
in effect within the jurisdiction of a member planet. Violators of
such ordinances will be subject to such punishments or corrections
as shall be determined by local governmental bodies.
-
General Order 4- If contact is made with hitherto undiscovered
intelligent life-forms, under no circumstance shall Starfleet personnel,
either by word or deed, inform said life-forms that worlds other than
their own or intelligent life-forms other than their own exist outside
the confines of their own space.
-
General Order 5- In cases of extreme emergency, Federation
special representatives are empowered to assume emergency powers to
deal with a condition or circumstance that is deemed hazardous to
the welfare of Federation citizenry. Within the scope of these emergency
powers, duly authorized civilian personnel may assume temporary command
of Starfleet vessels and/or personnel to deal with the emergency.
Starfleet personnel must submit to their authority for the duration
of the crisis.
-
General Order 6- The request for emergency assistance from
Federation citizenry demands unconditional priority from Starfleet
personnel. Such personnel shall immediately respond to said request,
postponing all other activities.
-
General Order 7- No Starfleet vessel shall visit the planet
Talos IV under any circumstances, emergency or otherwise. This order
supersedes all other General Orders. Any transgression of this general
order shall be punishable by death.
-
General Order 8- Upon sighting a warship within Federation
space and identifying it as belonging to a foreign power, the commander
of the Starfleet vessel shall determine the reason(s) for that craft's
presence in the vicinity. If there is conclusive evidence that the
vessel has hostile intentions, the Federation vessel may take appropriate
action to safeguard the lives and property of Federation members.
In such cases, the commander may use his discretion in deciding whether
to use force to disable the hostile vessel. However, care should be
taken to avoid unnecessary loss of sentient life.
-
General Order 9- No commander of a Starfleet vessel, military
or auxiliary, may grant political asylum to any individual without
first being given express permission to do so by a representative
of the Federation government.
-
General Order 10- If there exists eyewitness testimony by senior
officers or similar verifiable evidence that an individual has violated
the Prime Directive, said individual may be relieved of duty by a
duly sworn representative of the Federation government and placed
under immediate arrest. The governmental representative shall then
take such action as he deems necessary to minimize the results of
the violation.
-
General Order 11- Starfleet officers with the rank of captain
or higher are granted full authority to negotiate conditions of agreement
and/or treaties with legal representatives of non-Federation planets.
In such circumstances, the acting officer carries de facto powers
of a Federation Special Ambassador. Any and all agreements arranged
in this manner are subject to approval by the Chief of Starfleet Operations
and the Secretary of Starfleet.
-
General Order 12- Federation officers may violate Neutral Zone
areas as designated by treaty only if such action is required to save
the lives of Federation citizens under conditions of extreme emergency.
-
General Order 13- Except when direct orders state to the contrary,
Starfleet personnel will respect the territorial integrity of independent
planetary systems and governments, and will not violate territorial
space belonging to such worlds.
-
General Order 14- Starfleet personnel may intervene in local
planetary affairs to restore general order and to secure the lives
and property of Federation citizens only upon receiving a direct order
to do so from a civilian official with the title of governor or higher.
-
General Order 15- No officer of flag rank shall travel into
a potentially hazardous area without suitable armed escort.
-
General Order 16- Starfleet personnel may extend technological,
medical, or other scientific assistance to a member of a previously
unrecognized sentient species only if such assistance in no way compromises
the Prime Directive or the security of the Federation or Starfleet.
-
General Order 17- Starfleet vessel captains are to consider
the lives of their crew members as sacred. In any potentially hostile
situation, the captain will place the lives of his crew above the
fate of his ship.
-
General Order 18- Upon being accused of treason against the
Federation, Starfleet personnel may demand a trial conducted by the
Federation judiciary, foregoing a Courts-Martial. Starfleet may choose
to prosecute, or may forego prosecution in favor of a Federation judiciary
prosecutor. If the individual is acquitted, Starfleet Command
shall have no further legal recourse against the accused in said matter.
-
General Order 19- Except in times of declared emergency, Starfleet
personnel may under no circumstances convey personnel or material
between planets or planetary systems when there is reason to believe
that said personnel or material may be used to conduct aggression.
This order applies to independent worlds within Federation territory
as well as to Federation members.
-
General Order 20- Officers and personnel of Starfleet Command
may employ whatever means necessary to prevent the possession, transportation,
sale, or commercial exchange of sentient beings held against their
wishes within the boundaries of Federation space.
-
General Order 21- No Starfleet personnel, either officer or
enlisted, may offer his services to an independent foreign government
without the express authorization of the Federation Assembly except
in cases of an emergency. Starship captains and Starfleet Flag
officers unable to contact the Federation Assembly are considered
to be acting representatives of the Federation Assembly, but can be
called to account for actions taken in this capacity by the Federation
judiciary and the Federation Assembly.
-
General Order 22- As the rights of individual expression and
free discourse are considered sacred, Starfleet personnel may debate
the policies and decisions of their governmental representatives privately
at any time, to the extent that such discussions do not violate their
command oath or specific duties to the Federation per these General
Orders or Starfleet regulations.
-
General Order 23- When verifiable proof is presented to the
senior commanding officer of a Starfleet vessel or post that a Federation
representative may currently be acting or have acted in the past to
violate the Prime Directive, the officer may relieve said representative
of office, then assume the full powers of that office pending a full
investigation by governmental officials.
-
General Order 24- If a commanding officer deems that an individual
or group of individuals pose a threat to Starfleet personnel or Federation
civilians, he may take any action deemed necessary (including force)
to secure the safety of those threatened.
-
General Order 25- Civilian and military personnel taken into
custody by Starfleet personnel during times of extreme emergency shall
be accorded proper treatment consistent with their rank or station,
insofar as such treatment does not compromise the security of the
Federation or Starfleet.
-
General Order 26- No member of a ship's complement or other
ground-based installation can be held directly accountable for the
actions of their superiors. Similarly, no member of a ship's company
or other Starfleet personnel will share in disciplinary measures taken
against the commanding officer(s) if said individuals were not directly
involved in the actions leading to disciplinary measures. This order
extends to conditions involving proven violations of the Prime Directive,
where proof of such violations exist.
-
General Order 27- No member of Starfleet shall be required
by the assignment of standard duties and responsibilities to undergo
extended separation from his family if family members can be reasonably
provided for aboard ship or as a part of an existing Starfleet installation.
-
General Order 28- No officer of command rank shall be removed
from command status unless such action has the complete and unqualified
agreement of at least three senior officers present. Whenever possible,
such officers shall include the ship's First Officer, Chief Medical
Officer, Counselor, and one junior officer of command station.
-
General Order 29- The primary responsibility of the commander
of any Starfleet vessel or installation is the welfare and safety
of his crew, including any civilian members. No action may be taken
that creates an unwarranted threat to the safety of those individuals
under the officer's charge, except in the line of duty and when otherwise
unavoidable.
-
General Order 30- Starfleet Command recognizes the right of
each ship commander to interpret the specifications of the Prime Directive
as he sees fit, consistent with the conditions of other existing general
orders in effect, and based upon circumstances that may arise in dealing
with newly discovered sentient races.
-
General Order 31- The conditions and specifications of the
Prime Directive shall henceforth apply to all sentient life-forms
discovered, whether they are of natural or artificial origin.
-
Order 104, Section B deals with the Chain of Command.
-
Regulation 46A states that, if transmissions are being monitored
during battle, no uncoded messages should be sent on an open channel.
-
Regulation 42/15 is an engineering procedure relating to the
impulse engines. It is titled "Pressure Variances in the Impulse
Reaction Chamber Tank Storage," and was written by Montgomery Scott.
-
Regulation 157, Section III, Paragraph 18- which deals with
time travel- states that all Starfleet officers are tot ake all necessary
precautions to minimize any participation in historic events.
-
One
Away Team guideline forbids the transport
of unknown infectious diseases onto a starship without first establishing
containment and eradication protocols.
-
Directive 101 assures that any individual accused of a crime
has the right to remain silent.
-
Starfleet's Temporal Displacement Policy prohibits time-traveling
personnel from interfering in past timelines.
-
Starfleet's General Engineering Code states that all mission-critical
components must have a secondary backup should the primary backup
fail.
3.10
Mission Types
Starfleet currently boasts
a ship strength into the tens of thousands of varying sizes and classes,
ranging from big warships like battleships and cruisers to support and
auxilliary vessels such as warp tugs and freighters. As such,
these vessels routinely carry out missions of varying types, depending
nearly as much on current fleet needs as on their design parameters.
-
Exploration- As Federation boundaries grow, so does the amount
of uncharted space both on the frontiers of her borders and inside.
As a result, though Starfleet has grown immensely since the days of
Captain Kirk and the original 12 CONSTITUTION-Class heavy cruisers,
exploration is still a major function- if not THE major function-
of the fleet. However, as any exploration of the unknown is
by its very nature, such missions tend to be dangerous- and the ships
that carry out these missions are specifically designed to handle
the military and scientific burdens of said missions. As a result,
these missions are commonly carried out by explorers (about the size
of a heavy cruiser) or multi-mission cruisers of a light cruiser size
and strength.
-
Patrol- Though Starfleet may not view itself as a purely military
organization, it is required to handle such tasks; one of those tasks
happens to be patrol. Patrols are generally assigned to areas
of high risk (such as the Romulan Neutral Zone or the border of any
other hostile or potentially hostile neighbor), high traffic (such
as major shipping lanes), or high value (such as the area of any major
Starfleet or Federation installation). As the military demands
of such missions far outweigh the scientific potential, ships carrying
out these missions tend to have "sharp teeth"- high-powered, heavily-shielded
and brimming with weapons, such as command cruisers or battlecruisers.
-
Escort- Whenever possible, Starfleet seeks to keep the risk
to its assets to a minimum. This is the guiding principle behind
escorts, and, as such, come in a variety of flavors:
-
Task Force/Tactical
Squadron Escort: In such an arrangement, one would find a ring
of smaller ships, usually light cruisers and destroyers, centered
around a larger ship, such as the command battlecruisers.
In such a capacity, the escorts protect the command ship from
fire or danger and support her in any other scientific or military
endeavor. In fact, sometimes they are often dispatched on
their own, often on something for which the command ship is either
not suited for or unable to respond to.
-
Diplomatic Escort:
Starfleet vessels have also been employed to escort unarmed Ambassador
ships through or into dangerous territory. In such a case,
Starfleet assigns an escort commensurate with the risk involved-
in a particularly high-risk area, Starfleet may assign a battlecruiser
or even an entire Tactical Squadron to escort an Ambassador; in
lower-risk areas where risk is still tangible, Starfleet might assign
a light cruiser as escort.
-
Attached Ships-
A third kind of escort assignment would be as a ship permanently
"attached" to a space station or starbase; most often, such ships
are attached to Deep Space stations because of their remote locations.
Because such vessels are tethered to the station, attached ships
tend to have limited range but capable of handling themselves in
a fight, such as the HOOD-Class light cruiser and the potent THUNDERBOLT-Class
destroyer.
-
Defense- Starfleet vessels assigned to this type of mission
have a straightforward job- protect whatever it is they are assigned
to protect. However, a mission of defense differs from a mission
of patrol in one important way: on patrol, a starship moves over a
large corridor of space- it is constantly moving; however, a defense
mission implies a largely stationary force, ready to defend in an
emergency. These ships tend to be either smaller and faster,
or starships of older classes nearing the end of their service lives,
and are usually asked to defend critical interior assets.
-
Emergency Services- This mission type is a "catch-all" grouping
that covers medical services, ranging from evacuation to triage to
disaster relief; rescue operations; and other services not generally
covered by other mission types. Such starships tend to have
minimal armament, and large, spacious medical and scientific facilities.
3.11
Operation Modes and Procedures
Starfleet vessels operate
under a few different phases of operation, usually called "cycles,"
depending on their current status within the fleet.
Most vessels have three operational phases--primary training,
intermediate training, and operational. This mirrors USN practice,
though the distinctions have been simplified for our purposes.
-
Primary
Training Cycle: During the primary training
cycle, the focus is on training crew, professional development of
personnel (certifications, bridge watch officers qualifications, space
warfare officer exams, etc). During this phase, the ship reports to
what is called the "Type Command," which is behind the scenes in ASR
(yet it is assumed to exist). Typically, type command would
be a station/spacedock commander. The Type Command is responsible
for seeing that software upgrades, hardware maintenance, etc. also
happen during the primary training cycle.
-
Intermediate Training Cycle: An intermediate training cycle
follows the primary one. This often may be rather short, compared
to months spent in a primary training cycle. This generally involves
regrouping with the task force or tactical squadron for group exercises.
The ship moves from under the purview of the Type Command back to
the Theater Command, usually the fleet or expeditionary force commander
-
Operational Phase: During the operational phase, the starship
and the other ships in her force have mission orders and are under
the direct supervision of the fleet or expeditionary force commander
and the officer-in-tactical command (the highest-ranking officer on
board the ship or in the squadron- usually the ship's commanding officer)
of a given mission.
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