ASR does not just look for individuals to join its ranks-
entire units and task forces have joined the ASR universe in the past
as well. If you are the commanding officer of an established unit,
task force or fleet, and would like to bring your organization into
the ASR universe, the guidelines below should help you decide if your
organization is compatible with ASR.
It is strongly recommended, after reading these guidelines,
that you visit the ASR Library (under the "Senior Admin and Branches"
menu) and peruse the Role-Play and Administrative documents contained
therein, especially the ASR Manual.
If, after reading these guidelines and checking out the
Library, you decide that your unit or task force is compatible with
ASR, then send a note to
ASR's Senior Administration to inquire about merging with ASR.
Requirements:
The incoming unit or task force must follow a similar
method of play- it must be a play-by-e-mail (PBeM) group.
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The incoming unit or task force commander must agree
to bring the unit's timeline into synchronicity with the established
ASR timeline.
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The incoming unit or task force commander must agree
to adhere to the established backdrop of ASR. In other words,
the unit commander must stay consistent with the previously-established
"facts" of ASR with regards to technologies, political alliances,
etc. For example, if, in the ASR universe, we are at war with
the Romulan Empire, then the incoming unit must adhere to that.
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The incoming unit commander must agree to allow the
unit to become part of the established chain of command in ASR.
For example, ASR is subdivided into three smaller "fleets"-
GOLD, BLUE and SILVER. Any new unit would become part of an
established ASR fleet, and fall into that fleet's chain of command,
reporting to the Fleet Commander and/or Task Force Commander.
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Incoming groups of larger than 2 units are usually
handled slightly differently:
Groups of between 3-5 units:
If the incoming group size is between 3 and 5 units, the group would
either be split up and absorbed by the existing ASR fleets (depending
on the general health of the existing fleets at the time of the
merger), or they would be grouped together into its own task force
(or two) and absorbed en masse by an existing ASR fleet. In
the end, the solution would be the one which is deemed best for
ALL parties concerned.
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Groups of larger than 5:
If the incoming group is larger than 5 units, the group would either
be split up and absorbed by the existing ASR fleets (depending on
the general health of the existing fleets at the time of the merger)
or, if the existing fleets are in good health, the incoming group
could possibly be lumped together and designated a new fleet within
ASR. In the end, the solution would be the one which is deemed
best for ALL parties concerned.
Benefits:
Individual units no longer have to worry about advertising
or the recruiting and training new players- ASR has a proven system
in place to handle this.
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Most players within the individual units would retain
the rank and position they carried before the merger, so long as it
does not contradict established ASR guidelines. For example,
flag officers (Commodore and above) do not command individual ships
in ASR (flag rank is a task force or fleet command designation)- if
the CO of a unit holds a flag rank, this would need to change.
However, this is only an example- most of the time, players would
be able to retain their rank.
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ASR works very hard to give individual unit commanders
as much freedom in terms of mission development and storylines as
possible; this would not change for the incoming units. The
restrictions on plotlines and threads are the same as those observed
by all ASR units- the mission framework must fall within the story
arc of the fleet to which they belong, and must be approved by the
fleet commander. Everything else is open for development between
the unit, task force and fleet commanders.
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All new unit commanding officers would have the same
responsibilities and privileges afforded to the existing unit commanders-
they would participate as a voting member in the bi-annual Round Table;
they would not need permission or approval to create new player characters,
etc.
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